Metropolis: Sō of Zö Qo̠

Sō of Zö Qo̠

Sō of Zö Qo̠
Example Goblin architecture.
StateCovenent of Irus
ProvenceShan Deanery
Sub ProvenceVrötyodmu Parish
RegionKênê-êi Holt
Founded1524
Community LeaderMaster Eluba Mepera Thonco Fadhisa Chisselu
Area-134 km2 (-53 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation3608 m (11837 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population3000000
Population Density-22388 people per km2 (-56603 people per mi2)
Town AuraIllusion
Naming
Native nameSō of Zö Qo̠
Pronunciation[root words not on file]
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Sō of Zö Qo̠ ([root words not on file] [Translation Unavailable]) is a subtropical Metropolis located in Vrötyodmu Parish, Shan Deanery, within the Covenent of Irus.

The name Sō of Zö Qo̠ is derived from the Goblin language, as Sō of Zö Qo̠ was founded by Eluba Mepera Thonco, who was culturaly Goblin.

Climate

Sō of Zö Qo̠ has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Sō of Zö Qo̠ receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Sō of Zö Qo̠ covers an area of nearly -134 km2 (-53 mi2), and an average elevation of 3608 m (11837 ft) above sea level.

Overview

Sō of Zö Qo̠ was founded durring the early 16th century in spring of the year 1524, by Eluba Mepera Thonco. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Eluba Mepera Thonco.

Sō of Zö Qo̠ was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sō of Zö Qo̠ is no diffrent. The metropolis's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Sō of Zö Qo̠ is buildings are arranged arround a network of narrow paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The lakeside metropolis rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Sō of Zö Qo̠'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Before you’ve even set foot into the heart of Sō of Zö Qo̠, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The metropolis is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Sō of Zö Qo̠.

Civic Infrastructure

Sō of Zö Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sō of Zö Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sō of Zö Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sō of Zö Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sō of Zö Qo̠'s parks.

Sō of Zö Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sō of Zö Qo̠.

Sō of Zö Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sō of Zö Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sō of Zö Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sō of Zö Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sō of Zö Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sō of Zö Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sō of Zö Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sō of Zö Qo̠'s public wards, blessings, and other arcane systems.

Sō of Zö Qo̠ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Sō of Zö Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Sō of Zö Qo̠'s grid is powered by a boiler and turbine based power plant.

Sō of Zö Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sō of Zö Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Sō of Zö Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sō of Zö Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sō of Zö Qo̠'s natural decorations nor waterways.

Sō of Zö Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sō of Zö Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sō of Zö Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sō of Zö Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sō of Zö Qo̠'s town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Sō of Zö Qo̠ leaves and flower petals never touch the ground.

The Sandman near Sō of Zö Qo̠ are known to be almost tame, such that they can be put to domestic use.

Sō of Zö Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Conjuration energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5940
  • Farmers: 9375
  • Farm Laborer: 13636
  • Hunters: 10344
  • Milk Maids: 8108
  • Ranchers: 3921
  • Ranch Hands: 8450
  • Shepherds: 7692
    • Farmland: -734901 m2
    • Cattle and Similar Creatures: 750000
    • Poultry: 9000000
    • Swine: 600000
    • Sheep: 30000
    • Goats: 6000
    • Horses, Mounts, and Beasts of Burden: 300000

Craftsmen

  • Arms and Toolmakers: 6250
  • Blacksmiths: 6521
  • Bookbinders: 3947
  • Buckle-makers: 4166
  • Cabinetmakers: 6818
  • Candlemakers: 11111
  • Carpenters: 9836
  • Clothmakers: 7692
  • Coach and Harness Makers: 3296
  • Coopers: 7500
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4379
  • Copyists: 2884
  • Cutlers: 2521
  • Fabricworkers: 6976
  • Farrier: 15384
  • Furriers: 1960
  • Glassworkers: 8823
  • Gunsmiths: 6593
  • Harness-Makers: 2912
  • Hatters: 5714
  • Hosiery Workers: 2142
  • Jewelers: 3296
  • Leatherwrights: 9090
  • Locksmiths: 3030
  • Matchstick makers: 4545
  • Musical Instrument Makers: 4347
  • Painters, Structures and Fixtures: 3846
  • Paper Workers: 4225
  • Plasterers: 4054
  • Pursemakers: 4838
  • Roofers: 3191
  • Ropemakers: 3000
  • Rugmakers: 2803
  • Saddlers: 5454
  • Scabbardmakers: 6593
  • Scalemakers: 3125
  • Scientific, Surgical, and Optical Instrument Makers: 1973
  • Sculptors, Structures and Fixtures: 2857
  • Shoemakers: 2857
  • Soap and Tallow Workers: 10909
  • Tailors: 15384
  • Tanners: 3896
  • Upholsterers: 4411
  • Watchmakers: 4109
  • Weavers: 8823
  • Whitesmiths: 2400

Merchants

  • Adventuring Goods Retellers: 2083
  • Arcana Sellers: 2068
  • Beer-Sellers: 4109
  • Booksellers: 4918
  • Butchers: 6976
  • Chandlers: 7317
  • Chicken Butchers: 7594
  • Entrepreneurs: 3015
  • Fine Clothiers: 6818
  • Fishmongers: 7317
  • Florists: 1863
  • Potion Sellers: 5000
  • Resellers: 13043
  • Spice Merchants: 3896
  • Wine-sellers: 5769
  • Wheelwright: 5084
  • Woodsellers: 2830

Service workers

  • Bakers: 15789
  • Barbers: 15384
  • Coachmen: 4285
  • Cooks: 11538
  • Doctors: 6185
  • Gamekeepers: 4918
  • Grooms: 2631
  • Hairdressers: 10344
  • Healers: 7407
  • Housekeepers: 7692
  • Housemaids: 18750
  • House Stewards: 9677
  • Inns: 2970
  • Laundry maids: 5357
  • Maidservants: 9090
  • Nursery Maids: 5454
  • Pastrycooks: 10344
  • Restaurateur: 10714
  • Tavern Keepers: 11538

Specialized Laborer

  • Ashworkers: 4195
  • Bleachers: 2752
  • Chemical Workers: 1704
  • Coal Heavers: 5660
  • In-Town Couriers: 7142
  • Long Haul Couriers: 7142
  • Dockyard Workers: 6000
  • Gas Workers: 1456
  • Hay Merchants: 2542
  • Leech Collectors: 8000
  • Millers: 6976
  • Miners: 6818
  • Oilmen and Polishers: 4615
  • Postmen: 6521
  • Pure Finder: 3870
  • Skinners: 8571
  • Sugar Refiners: 1754
  • Tosher: 4838
  • Warehousemen: 12500
  • Watercarriers: 6451
  • Watermen, Bargemen, etc.: 9375

Skilled Laborers

  • Accountants: 3680
  • Alchemist: 4316
  • Clerk: 6666
  • Dentists: 3061
  • Educators: 8450
  • Engineers: 4225
  • Gardeners: 2941
  • Mages: 2255
  • Plumbers: 3260
  • Pharmacist: 3529
  • Professors: 1287
  • Scientists: 2222
  • Wizards: 1304

Civil Servants

  • Adventurers: 2941
  • Bankers: 4195
  • Civil Clerks: 7142
  • Civic Iudex: 3409
  • Consultants: 1935
  • Exorcist: 6382
  • Fixers: 3846
  • Kami Clerk: 5405
  • Landlords: 5504
  • Lawyers: 3636
  • Legend Keepers: 5000
  • Militia Officers: 23076
  • Monks, Monastic: 9677
  • Monks, Civic: 10000
  • Historian, Oral: 6976
  • Historian, Textual: 3488
  • Policemen, Sheriffs, etc.: 7142
  • Priests: 11538
  • Rangers: 4054
  • Rat Catchers: 4444
  • Scholars: 4918
  • Spiritualist: 5263
  • Slayers: 1690
  • Storytellers: 10169
  • Military Officers: 10344

Cottage Industries

  • Brewers: 9677
  • Comfort Services: 10714
  • Enchanters: 3225
  • Herbalists: 3488
  • Jaminators: 10714
  • Needleworkers: 9677
  • Potters: 5357
  • Preserve Makers: 8823
  • Quilters: 4166
  • Seamsters: 15000
  • Spinners: 8571
  • Tinker: 3448
  • Weaver: 7692

Artists

  • Actors: 3260
  • Architects: 1181
  • Bards: 4615
  • Costumers: 1829
  • Dancers: 3409
  • Drafters: 1923
  • Engravers: 2459
  • Fine Furniture Carpenters: 1463
  • Glaziers: 3260
  • Inlayers: 2970
  • Musicians: 8823
  • Painters, Art: 1538
  • Playwrights: 3092
  • Sculptors, Art: 2586
  • Wood Carvers: 9375
  • Writers: 10714

Produce Industries

  • Butter Churners: 9677
  • Canners: 7894
  • Cheesmakers: 10714
  • Ice Merchants: 1321
  • Millers: 6122
  • Picklers: 5172
  • Smokers: 3846
  • Stockmakers: 3260
  • Tobacconists: 4838
  • Tallowmakers: 6666

1122585 of Sō of Zö Qo̠'s population work within a Foundational Occupation.

1727415 of Sō of Zö Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 150000 (5%) are noncontributers.

Points of Interest

Sō of Zö Qo̠ is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Sō of Zö Qo̠ sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Sō of Zö Qo̠ is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History